Harness the Wind

[Air, Water] (Common)
Level:
0-7
Casting Time:
1 action
Range:
Long (400′ + 40’/level)
Area:
See text
Duration:
Instantaneous
Saving Throw:
None
Weave Resistance:
No
You conjure a wind over the target area, choosing the wind’s direction. Although the weave takes effect immediately, the wind builds over a brew time that can last up to several rounds, depending on the strength required the wind affects an area that depends upon its strength.
+1 Casting Level: You may increase or decrease the area affected by the wind by one step on the table above.
  For example, casting this as a 4th-level weave, you could create a blow (normally 3rd level) that only affects a 25-foot circle instead of the normal 300-foot circle.
[Wot_RPG]

Casting
Level
Wind
Strength
Area
Affected
Brew
Time
0Puff (blow out candles)5′ circlenone
1Gust (flutter clothes, blow away light debris)25′ circle1 round
3Blow (propel a boat at good speed)300′ circle3 rounds
5Roar (knock over an unprepared person)1 mile circle5 rounds
7Howl (uproot trees, destroy light buildings)10-mile circle7 rounds

Notes: