[Air, Water] (Common)
Level: 0-7
Casting Time: 1 action
Range: Long (400′ + 40’/level)
Area: See text
Duration: Instantaneous
Saving Throw: None
Weave Resistance: No
You conjure a wind over the target area, choosing the wind’s direction. Although the weave takes effect immediately, the wind builds over a brew time that can last up to several rounds, depending on the strength required the wind affects an area that depends upon its strength.
+1 Casting Level: You may increase or decrease the area affected by the wind by one step on the table above.
For example, casting this as a 4th-level weave, you could create a blow (normally 3rd level) that only affects a 25-foot circle instead of the normal 300-foot circle.
[Wot_RPG]
Casting Level | Wind Strength | Area Affected | Brew Time |
---|---|---|---|
0 | Puff (blow out candles) | 5′ circle | none |
1 | Gust (flutter clothes, blow away light debris) | 25′ circle | 1 round |
3 | Blow (propel a boat at good speed) | 300′ circle | 3 rounds |
5 | Roar (knock over an unprepared person) | 1 mile circle | 5 rounds |
7 | Howl (uproot trees, destroy light buildings) | 10-mile circle | 7 rounds |
Notes: